A TABLE FOR TWO
Juniper Gin ♣
Collect runs. Gather sets. Find your moment to knock.
Your hand
How to play
You and the computer each hold ten cards. Draw from the stock or take the visible discard, then discard one card. You cannot immediately discard the card you just took from the discard pile. Build sets of three or four equal ranks, or runs of at least three consecutive ranks in one suit. Ace is low.
Cards outside melds are deadwood: ace 1, number cards their value, faces 10. The table automatically finds your best meld layout. Select a discard that leaves 10 or less deadwood to knock. Your opponent lays off fitting cards onto your melds; you score the deadwood difference. If the opponent has equal or less deadwood, they undercut you for the difference plus 25.
Knock with zero deadwood for gin: score 25 plus all opponent deadwood, with no layoff. Two stock cards remaining draws the hand. First to 50 wins. Review every scored hand before continuing. Tab and Enter operate all controls. Progress and undo save on this device. New match requires a second click.